Day 2 |
Unreal Engine Introduction |
The second day allows learners to :
- Start a project using a base template
- Get content from the Marketplace and Quixel Bridge
- Import data using Datasmith and FBX
- Place, transform, and duplicate assets to create an environment
- Create a basic terrain and sculpt with terrain
editing tools
- Add foliage with the Foliage Paint and editing tools
- Create and apply simple materials
- Light an exterior scene
|
|
Day 3 |
Twinmotion Basics |
The 3rd day
allows learners to master the import
3D content into Twinmotion. Embellish the scene by adding GIS surroundings,
compelling materials, animated characters, vehicles, and vegetation to
populate and bring life to their environment.
At the end of
this day learns will be able to:
- Link or import data between your DCC app and Twinmotion
- Explore Twinmotion’s User Interface
- Explore and use Twinmotion’s library to add
assets like cars, animated characters, and PBR Materials
- Add more context by adding GIS data and HDRI skydomes
- Add context with landscapes, vegetation, and
pools of water
- Explore Path Animation
|
|
|
Day 4 |
Twinmotion Advanced Tools |
The 4th Day
allows learners to Learn to use tools to better interact with their project. Learn to light the scene at night
and how to store their own light
fixtures. Discover how to output and distribute their end results using still
images, panoramas, videos, and stand-alone Presenter files.
|
At the end of this day
learns will be able to:
- Work with
Twinmotion's helper tools such as Animators, Section Cubes, Notes, and
Measure
- Work with
lighting for daytime and nighttime scenarios
- Combine meshes
and light sources to create your own custom light fixtures
- Output media such
as still images, panoramas, and videos
- Explore Phasing
to simulate different stages of a building construction
- Use Presenter to create a stand-alone collection of the media you have already saved for distribution
|
|
|
Day 5 |
Production & Pitching |
The last day of the training will be dedicated
to the realization of a project in which all the concepts taught during the
previous days will be applied. Participants will validate their projects during
a pitching and evaluation se
|